Question
Download Solution PDFArrange the 2-D viewing transformation pipeline.
A. Convert world-coordinates to viewing coordinates
B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications
C. Construct world - coordinates scene using modeling - coordinates transformations
D. Map normalized viewpoint to device coordinates
Choose the correct answer from the options given below:
Answer (Detailed Solution Below)
Option 3 : C, A, B, D
Detailed Solution
Download Solution PDFCorrect Answer: C, A, B, D
Key PointsSteps of 2-D viewing transformation pipeline:
- C. Construct world-coordinates scene using modeling coordinates
- This is the Modeling Transformation step, where objects are built in a logical coordinate system. - A. Convert world-coordinates to viewing coordinates
- This step applies the World-to-View transformation, adjusting the world scene to the camera's view. - B. Map viewing coordinates to normalized viewing coordinates
- Using window-to-viewport transformation, the scene is scaled and mapped to a normalized 2D space (e.g., 0 to 1). - D. Map normalized view to device coordinates
- The final step where coordinates are mapped to the actual screen or display resolution.
Final Order: C → A → B → D