Arrange the 2-D viewing transformation pipeline.

A. Convert world-coordinates to viewing coordinates

B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications

C. Construct world - coordinates scene using modeling - coordinates transformations

D. Map normalized viewpoint to device coordinates

Choose the correct answer from the options given below:

  1. D, C, B, A
  2. D, C, A, B
  3. C, A, B, D
  4. B, C, A, D

Answer (Detailed Solution Below)

Option 3 : C, A, B, D

Detailed Solution

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Correct Answer: C, A, B, D

Key PointsSteps of 2-D viewing transformation pipeline:

  1. C. Construct world-coordinates scene using modeling coordinates
    - This is the Modeling Transformation step, where objects are built in a logical coordinate system.
  2. A. Convert world-coordinates to viewing coordinates
    - This step applies the World-to-View transformation, adjusting the world scene to the camera's view.
  3. B. Map viewing coordinates to normalized viewing coordinates
    - Using window-to-viewport transformation, the scene is scaled and mapped to a normalized 2D space (e.g., 0 to 1).
  4. D. Map normalized view to device coordinates
    - The final step where coordinates are mapped to the actual screen or display resolution.

Final Order: C → A → B → D

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